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Action Class

Base implementation of an IAction, containing the Id and strategyId for the action.
Inheritance Hierarchy

Namespace:  DHI.Mike1D.ControlModule
Assembly:  DHI.Mike1D.ControlModule (in DHI.Mike1D.ControlModule.dll) Version: 19.0.0.0 (11.1.1.1111)
Syntax
public abstract class Action : IAction, 
	IModelStateReadWrite

The Action type exposes the following members.

Properties
  NameDescription
Public propertyActivationTime
Time when action was activated
Public propertyControllableUpdate
Public propertyId
Id of action
Public propertyIsActive
Boolean indicating if action is active
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Methods
  NameDescription
Public methodActivate
Called when action is first activated. The state of the action should be initialized here.
Public methodDeactivate
Called when this action is deactivated and another action is activated.
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodImplement
Implement action, update value of controlled item.
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodReadState
Public methodReset
Reset the internal state of the action.
Protected methodSetActive
Set this action as the active one
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodValidate
Validate
Public methodWriteState
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Fields
See Also