public abstract class Action : IAction,
IModelStateReadWrite| ActivationTime | Time when action was activated |
| ControllableUpdate | |
| Id | Id of action |
| IsActive | Boolean indicating if action is active |
| Activate | Called when action is first activated. The state of the action should be initialized here. |
| Deactivate | Called when this action is deactivated and another action is activated. |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) |
| GetHashCode | Serves as the default hash function. (Inherited from Object) |
| GetType | Gets the Type of the current instance. (Inherited from Object) |
| Implement | Implement action, update value of controlled item. |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) |
| ReadState | Read state and apply to module. Returns true if state was successfully read. |
| Reset | Reset the internal state of the action. |
| SetActive | Set this action as the active one |
| ToString | Returns a string that represents the current object. (Inherited from Object) |
| Validate | Validate |
| WriteState | Write current state of module |
| _activationTime | ActivationTime |
| _id | Id of action |
| _isActive | IsActive |