ActionNoOperation Class

Action that does nothing.

See also ActionUnchanged for the difference between this and the ActionUnchanged.

Definition

Namespace: DHI.Mike1D.ControlModule
Assembly: DHI.Mike1D.ControlModule (in DHI.Mike1D.ControlModule.dll) Version: 24.0.0.0 (11.1.1.1111)
C#
public class ActionNoOperation : Action
Inheritance
Object    Action    ActionNoOperation

Constructors

ActionNoOperation Create new action

Properties

ActivationTime Time when action was activated
(Inherited from Action)
ControllableUpdate
(Inherited from Action)
Id Id of action
(Inherited from Action)
IsActive Boolean indicating if action is active
(Inherited from Action)

Methods

Activate Called when action is first activated. The state of the action should be initialized here.
(Overrides ActionActivate(DateTime, Int32))
Deactivate Called when this action is deactivated and another action is activated.
(Inherited from Action)
EqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
FinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
GetHashCodeServes as the default hash function.
(Inherited from Object)
GetTypeGets the Type of the current instance.
(Inherited from Object)
Implement Implement action, update value of controlled item.
(Overrides ActionImplement(DateTime, DateTime, Int32))
MemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
ReadState Read state and apply to module. Returns true if state was successfully read.
(Inherited from Action)
Reset Reset the internal state of the action.
(Inherited from Action)
SetActive Set this action as the active one
(Inherited from Action)
ToStringReturns a string that represents the current object.
(Inherited from Object)
Validate Validate
(Overrides ActionValidate)
WriteState Write current state of module
(Inherited from Action)

Fields

_activationTimeActivationTime
(Inherited from Action)
_id Id of action
(Inherited from Action)
_isActiveIsActive
(Inherited from Action)
Activator Control action to execute when action is activated and in-action.

See Also