public class LIDLayerSurface : IModelStateReadWrite| LIDLayerSurface | Initializes a new instance of the LIDLayerSurface class |
| Depth | Depth of surface storage [m]. State variable |
| DepthOld | Depth of surface storage in last time step[m]. |
| Evap | Evaporation rate from surface [m/s] |
| Infil | Infiltration rate from surface to lower layer [m/s] |
| ManningM | Manning´s M for overland flow over the surface. |
| Outflow | Outflow rate (overflow/runoff) from surface [m/s] |
| Slope | Slope of surface (fraction). |
| StorageHeight | Height of surface storage [m]. Above this depth, overflow occurs. |
| SurfaceAlpha | Helper variable, containing ManningM*sqrt(Slope). If zero, routing is disabled. |
| UsesRouting | Bool indicating if routing is enabled (SurfaceAlpha is greater than zero). |
| VegetationFraction |
The fraction of the surface storage that is filled with vegetation.
Default value: 0. Unit: [m]. |
| Volume | Volume of water per area [m] contained on surface |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) |
| GetHashCode | Serves as the default hash function. (Inherited from Object) |
| getSurfaceOutflowRate |
Computes outflow rate [m/s], based on Mannings equation.
If routing is disabled, this returns zero. |
| getSurfaceOverflow |
Finds surface overflow rate [m/s], assuming all water above StorageHeight
is diverted.
If routing is enabled, this returns zero. |
| GetType | Gets the Type of the current instance. (Inherited from Object) |
| GetVolume | Volume of water per area [m] contained on surface for a given depth |
| Limit | Limit state variables to allowed range, cannot be negative |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) |
| Prepare | Prepare surface |
| PrepareSurfaceRouting | Whenever ManningM or Slope is updated, this needs to be called. |
| ReadState | Read state and apply to module. Returns true if state was successfully read. |
| ToString | Returns a string that represents the current object. (Inherited from Object) |
| Validate | Validate surface parameters |
| WriteState | Write current state of module |