Node Class

Base class for river network nodes.

Definition

Namespace: DHI.Mike1D.NetworkDataAccess
Assembly: DHI.Mike1D.NetworkDataAccess (in DHI.Mike1D.NetworkDataAccess.dll) Version: 24.0.0.0 (11.1.1.1111)
C#
public class Node : INode, IComparable<INode>, 
	INetworkNode
Inheritance
Object    Node
Derived
Implements
INetworkNode, INode, IComparableINode

Constructors

Node Default constructor
Node(String) Constructor
Node(String, Double, Double) Constructor

Properties

HeadLossParameterSet Head loss parameters for this particular node.
Id Node textual identification
PressureReachNodeType Type of pressure reach node, used for pressurized sections of the network. Default: None
PressureReachTailCrestLevel Minimum water level in the outflow from pressurized sections, and hence also minimum water level in the pressurized section

Only applicable when PressureReachNodeType is Tail.

Unit: [m]

XCoordinate X-coordinate Unit: [m] Default: Constants.DOUBLE_DELETE_VALUE
YCoordinate Y-coordinate Unit: [m] Default: Constants.DOUBLE_DELETE_VALUE

Methods

CompareToCompares the current instance with another object of the same type and returns an integer that indicates whether the current instance precedes, follows, or occurs in the same position in the sort order as the other object.
EqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
FinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
GetHashCodeServes as the default hash function.
(Inherited from Object)
GetTypeGets the Type of the current instance.
(Inherited from Object)
MemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
ToStringReturns a string that represents the current object.
(Inherited from Object)
Validate Validate the node

See Also