ReachJunction Class

This is a special kind of junction nodes, specifying a Location on a reach. The XCoordinate and YCoordinate is only used for visualization purposes and should be defined at or near the location on the reach.

Definition

Namespace: DHI.Mike1D.NetworkDataAccess
Assembly: DHI.Mike1D.NetworkDataAccess (in DHI.Mike1D.NetworkDataAccess.dll) Version: 24.0.0.0 (11.1.1.1111)
C#
public class ReachJunction : Node, 
	IReachJunction, INode, IComparable<INode>, INetworkNode
Inheritance
Object    Node    ReachJunction
Implements
INetworkNode, INode, IReachJunction, IComparableINode

Constructors

ReachJunction Default constructor
ReachJunction(String) Constructor

Properties

HeadLossParameterSet Head loss parameters for this particular node.
(Inherited from Node)
Id Node textual identification
(Inherited from Node)
Location Location of junction node
PressureReachNodeType Type of pressure reach node, used for pressurized sections of the network. Default: None
(Inherited from Node)
PressureReachTailCrestLevel Minimum water level in the outflow from pressurized sections, and hence also minimum water level in the pressurized section

Only applicable when PressureReachNodeType is Tail.

Unit: [m]


(Inherited from Node)
XCoordinate X-coordinate Unit: [m] Default: Constants.DOUBLE_DELETE_VALUE
(Inherited from Node)
YCoordinate Y-coordinate Unit: [m] Default: Constants.DOUBLE_DELETE_VALUE
(Inherited from Node)

Methods

CompareToCompares the current instance with another object of the same type and returns an integer that indicates whether the current instance precedes, follows, or occurs in the same position in the sort order as the other object.
(Inherited from Node)
EqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
FinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
GetHashCodeServes as the default hash function.
(Inherited from Object)
GetTypeGets the Type of the current instance.
(Inherited from Object)
MemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
ToStringReturns a string that represents the current object.
(Inherited from Object)
Validate Validate the node
(Inherited from Node)

See Also