The most basic node, the junction node used in river junctions, implements this interface.
Note that junction nodes are automatically created for reach connections that are based on locations, so there will be more junction nodes than actual INodes defined here.
public interface INode : IComparable<INode>,
INetworkNode| HeadLossParameterSet | Head loss parameters. Can be null |
| Id | Node identification string |
| ID | Node ID (Inherited from INetworkNode) |
| NodeListIndex |
Index into list of nodes, Nodes (Inherited from INetworkNode) |
| PressureReachNodeType | Type of pressure reach node, used for pressurized sections of the network. Default: None |
| PressureReachTailCrestLevel |
Minimum water level in the outflow from pressurized sections, and hence also minimum water level in the pressurized section
Only applicable when PressureReachNodeType is Tail. Unit: [m] |
| Reaches |
Reaches connected to node.
(Inherited from INetworkNode) |
| XCoordinate | X-coordinate of the node |
| YCoordinate | Y-coordinate of the node |
| CompareTo | Compares the current instance with another object of the same type and returns an integer that indicates whether the current instance precedes, follows, or occurs in the same position in the sort order as the other object. (Inherited from IComparableINode) |
| Validate | Validate the node |