EngineShadowReachDivideAt Method (ILocation, EngineNode) |
Cuts away the piece of the reach that is after location and returns the cut
away piece as a new reach. Node is used for connecting the two.
Namespace:
DHI.Mike1D.Engine
Assembly:
DHI.Mike1D.Engine (in DHI.Mike1D.Engine.dll) Version: 19.0.0.0 (11.1.1.1111)
Syntax public virtual EngineReach DivideAt(
ILocation location,
EngineNode node
)
Public Overridable Function DivideAt (
location As ILocation,
node As EngineNode
) As EngineReach
public:
virtual EngineReach^ DivideAt(
ILocation^ location,
EngineNode^ node
)
Parameters
- location
- Type: DHI.Mike1D.GenericILocation
[Missing <param name="location"/> documentation for "M:DHI.Mike1D.Engine.EngineShadowReach.DivideAt(DHI.Mike1D.Generic.ILocation,DHI.Mike1D.Engine.EngineNode)"]
- node
- Type: DHI.Mike1D.EngineEngineNode
[Missing <param name="node"/> documentation for "M:DHI.Mike1D.Engine.EngineShadowReach.DivideAt(DHI.Mike1D.Generic.ILocation,DHI.Mike1D.Engine.EngineNode)"]
Return Value
Type:
EngineReach[Missing <returns> documentation for "M:DHI.Mike1D.Engine.EngineShadowReach.DivideAt(DHI.Mike1D.Generic.ILocation,DHI.Mike1D.Engine.EngineNode)"]
See Also