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EngineShadowReachDivideAt Method (ILocation, EngineNode)

Cuts away the piece of the reach that is after location and returns the cut away piece as a new reach. Node is used for connecting the two.

Namespace:  DHI.Mike1D.Engine
Assembly:  DHI.Mike1D.Engine (in DHI.Mike1D.Engine.dll) Version: 19.0.0.0 (11.1.1.1111)
Syntax
public virtual EngineReach DivideAt(
	ILocation location,
	EngineNode node
)

Parameters

location
Type: DHI.Mike1D.GenericILocation

[Missing <param name="location"/> documentation for "M:DHI.Mike1D.Engine.EngineShadowReach.DivideAt(DHI.Mike1D.Generic.ILocation,DHI.Mike1D.Engine.EngineNode)"]

node
Type: DHI.Mike1D.EngineEngineNode

[Missing <param name="node"/> documentation for "M:DHI.Mike1D.Engine.EngineShadowReach.DivideAt(DHI.Mike1D.Generic.ILocation,DHI.Mike1D.Engine.EngineNode)"]

Return Value

Type: EngineReach

[Missing <returns> documentation for "M:DHI.Mike1D.Engine.EngineShadowReach.DivideAt(DHI.Mike1D.Generic.ILocation,DHI.Mike1D.Engine.EngineNode)"]

See Also