EngineNode Class |
Namespace: DHI.Mike1D.Engine
The EngineNode type exposes the following members.
Name | Description | |
---|---|---|
EngineNode(String, Double, Double) |
Constructor
| |
EngineNode(ILocation, Double, Double) |
Constructor
| |
EngineNode(String, Double, Double, Double) |
Constructor
|
Name | Description | |
---|---|---|
BottomLevel |
Bottom level
For a junction node (node without volume (in a river setup)), this is set to the smallest bottomlevel of the surrounding reaches. | |
ExternalCoupledArea |
When coupled to an external water level, the effect of changing the water level in the
network model also affects the external water level. By specifying the external coupled area,
the actual water level boundary is modified to take the change in this
external coupled area into account.
It effectively has a smoothing effect on a coupling. The smaller coupled area, the more smoothing effect is applied. Setting the coupled area to 0 disables the procedure. | |
GroundLevel |
Ground level
For a junction node (node without volume (in a river setup)), this is not set, having value of MaxValue. | |
HasVolume |
Boolean specifying whether the enginenode has a volume.
Must be overwritten for enginenodes with a volume | |
HeadLossCalculator |
Head loss calculator
| |
ID |
Node ID string. (Not associated with the reach ID's)
| |
InfiltrationCalculator |
Infiltration calculator
| |
InternalNode |
Returns true if the node is internal, i.e., not a boundary node.
| |
Location | Obsolete.
The Location of the node. A node can be placed at more than one
location. This only handles one location. Used for searching for
initial conditions.
| |
MaxInflowFromSurface |
Maximum inflow from the surface, i.e. rainfall runoff type inflows.
This is only relevant for sewer type nodes, where the inflow is limited by a surface opening like a sewer grate. | |
NodeMaxInflowReservoir | Node max inflow reservoir | |
OpenBoundarySubType |
Sub type of open boundary.
| |
OpenBoundaryType |
Type of open boundary. Check if node is an open boundary using InternalNode
before accessing this property.
| |
OpenSourceBoundary |
Get the IOpenSourceBoundary for the node. Null when node is an internal node
(not an open boundary node)
| |
PressureReachNodeType |
This nodes relation to pressurized sections of the network
| |
PressureReachTailCrestLevel |
Minimum water level in the outflow from pressurized sections, and hence also minimum water level in the pressurized section
Only applicable when PressureReachNodeType is Tail. | |
ShadowNode |
Returns true if the node is a shadow node, i.e. only representing a node from another domain (MPI)
| |
XCoordinate |
X coordinate of node
| |
YCoordinate |
Y coordinate of node
|
Name | Description | |
---|---|---|
AssignBoundary |
Assign a water level boundary to this node. Only one open boundary type can
be assigned to each node
| |
CalculateInfiltrationFluxSuppression |
Slot-like functionality, scaling positive infiltrationFlux below
delh such that infiltrationFlux becomes zero at _engineNode.BottomLevel.
Negative infiltration (water entering node) is left unchanged.
| |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetStorageArea |
Return the storage area for a given water level
Compared to surface area, storage area takes porosity into account
| |
GetSurfaceArea |
Return the surface area for a given water level
| |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
IDEquals |
Checks whether the otherId matches this nodes ID.
| |
Initialize |
Called in Initialize step
| |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
Prepare |
Called in prepare step
| |
SetHeadloss | Obsolete.
Set head loss calculator, for user defined head loss calculations
| |
ToString | (Overrides ObjectToString.) | |
UpdateBottomLevelOfStructureReaches |
Update bottom level of all structure reaches connected to the node
to the same bottom level as the node.
|
Name | Description | |
---|---|---|
_bottomLevel |
Bottom level
| |
_groundLevel |
Ground level
| |
_id |
Node ID string.
| |
_openBoundaryType |
Type of open boundary. Check if node is an open boundary using InternalNode
before accessing this property.
| |
NodeListIndex |
Index of this node in the list of nodes. Optimization for
fast lookup in the lists (instead of using find).
| |
Reaches |
List of engineReaches connected to this node.
|
Name | Description | |
---|---|---|
IsAutoCreated |
If node is automatically created. This happens when reach start/end connections are based on locations.
(Defined by EngineExtensions.) | |
IsPressureNode |
Returns true if the engine node is in a pressurized section
(Defined by EngineExtensions.) | |
IsSpillingNode |
If node is spilling node, i.e. is a volume node, and has a cover that supports spilling
(Defined by EngineExtensions.) | |
IsStructureOutlet |
Returns true if the engine node is a structure outlet
(Defined by EngineExtensions.) |