EngineNodeStructure Methods |
The EngineNodeStructure type exposes the following members.
Name | Description | |
---|---|---|
![]() | AssignBoundary |
Assign a water level boundary to this node. Only one open boundary type can
be assigned to each node
(Inherited from EngineNode.) |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetStorageArea |
Return the storage area for a given water level
Compared to surface area, storage area takes porosity into account
(Inherited from EngineNode.) |
![]() | GetSurfaceArea |
Return the surface area for a given water level
(Inherited from EngineNode.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | IDEquals |
Checks whether the otherId matches this nodes ID.
(Inherited from EngineNode.) |
![]() | Initialize |
Called in Initialize step
(Inherited from EngineNode.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | Prepare |
Called in prepare step
(Inherited from EngineNode.) |
![]() | SetHeadloss | Obsolete.
Set head loss calculator, for user defined head loss calculations
(Inherited from EngineNode.) |
![]() | ToString | (Inherited from EngineNode.) |
![]() | UpdateBottomLevelOfStructureReaches |
Update bottom level of all structure reaches connected to the node
to the same bottom level as the node.
(Inherited from EngineNode.) |
Name | Description | |
---|---|---|
![]() | IsAutoCreated |
If node is automatically created. This happens when reach start/end connections are based on locations.
(Defined by EngineExtensions.) |
![]() | IsPressureNode |
Returns true if the engine node is in a pressurized section
(Defined by EngineExtensions.) |
![]() | IsSpillingNode |
If node is spilling node, i.e. is a volume node, and has a cover that supports spilling
(Defined by EngineExtensions.) |
![]() | IsStructureOutlet |
Returns true if the engine node is a structure outlet
(Defined by EngineExtensions.) |