StructureOutlet Class

Special kind of outlet: When a structure is discharging directly out of the system, and no outlet has been explicitly specified, the engine will put in a StuctureOutlet downstream of the structure.

Definition

Namespace: DHI.Mike1D.NetworkDataAccess
Assembly: DHI.Mike1D.NetworkDataAccess (in DHI.Mike1D.NetworkDataAccess.dll) Version: 24.0.0.0 (11.1.1.1111)
C#
public class StructureOutlet : Outlet
Inheritance
Object    Node    Outlet    StructureOutlet

Constructors

StructureOutletInitializes a new instance of the StructureOutlet class

Properties

GroundLevel Level of ground at the node. Unit: [m] Default: 0
(Inherited from Outlet)
HeadLossParameterSet Head loss parameters for this particular node.
(Inherited from Node)
Id Node textual identification
(Inherited from Node)
PressureReachNodeType Type of pressure reach node, used for pressurized sections of the network. Default: None
(Inherited from Node)
PressureReachTailCrestLevel Minimum water level in the outflow from pressurized sections, and hence also minimum water level in the pressurized section

Only applicable when PressureReachNodeType is Tail.

Unit: [m]


(Inherited from Node)
XCoordinate X-coordinate Unit: [m] Default: Constants.DOUBLE_DELETE_VALUE
(Inherited from Node)
YCoordinate Y-coordinate Unit: [m] Default: Constants.DOUBLE_DELETE_VALUE
(Inherited from Node)

Methods

CompareToCompares the current instance with another object of the same type and returns an integer that indicates whether the current instance precedes, follows, or occurs in the same position in the sort order as the other object.
(Inherited from Node)
EqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
FinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
GetHashCodeServes as the default hash function.
(Inherited from Object)
GetTypeGets the Type of the current instance.
(Inherited from Object)
MemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
ToStringReturns a string that represents the current object.
(Inherited from Object)
Validate Validate the node
(Inherited from Node)

See Also