| Actions |
Actions in the state machine.
Actions may be reused, so number of actions may be less than number of states. Do not modify this list. |
| CurrentState | The current state of the machine. |
| Id | The Id of the machine. |
| IsActive | Shows if the control state machine is active. |
| States |
States in the state machine.
Do not modify this list. Use CreateState(IAction) to add to list. |
| TransitionTables | State transition tables can be reused. This is storing all state transition tables in one list, and using the _transitionTableIndex as and index into this list. |