ControlStateMachine Properties

Properties

Actions Actions in the state machine.

Actions may be reused, so number of actions may be less than number of states.

Do not modify this list.

CurrentState The current state of the machine.
Id The Id of the machine.
IsActive Shows if the control state machine is active.
States States in the state machine.

Do not modify this list. Use CreateState(IAction) to add to list.

TransitionTables State transition tables can be reused. This is storing all state transition tables in one list, and using the _transitionTableIndex as and index into this list.

See Also