| AssignBoundaries | Assign all boundaries from the BoundaryData object |
| AssignOpenBoundaries | Assign all boundaries from the BoundaryData object |
| AssignRainfallRunoff | |
| CreateCover | Create an engine node cover from the provided ICover |
| CreateEngineNetwork(Network, HDParameterData, BoundaryData, CrossSectionData, IDiagnostics) |
Create a new EngineNet stored in EngineNet and
initialise it using the Network, HD parameters and CrossSections.
|
| CreateEngineNetwork(String, Network, HDParameterData, BoundaryData, CrossSectionData, IDiagnostics) | Create a new EngineNet stored in EngineNet and initialise it using the Network, HD parameters and CrossSections. |
| CreateNode(ILeapingWeir) | Create an EngineNodeLeapingWeir from an ILeapingWeir. |
| CreateNode(IOutlet) | Create an EngineNodeOutlet from an IOutlet. |
| CreateNode(ISewerJunction) | Create an EngineSewerJunctionNode from an ISewerJunction. |
| CreateNode(IStructureNode) |
Create an EngineStructureNode from an IStructureNode.
It is assumed that the structure functionality will be added by the user. |
| CreateNode(INode, HDParameterData) | Create an EngineNode from an INode. |
| CreateNodeBasin | Create an EngineNodeOutlet from an IBasin. |
| CreateNodeManhole | Create an EngineNode from an IManhole. |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) |
| GetHashCode | Serves as the default hash function. (Inherited from Object) |
| GetType | Gets the Type of the current instance. (Inherited from Object) |
| InitializeEngineTime | Create and initialize the engine time and stores it in the engine net. |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) |
| ToString | Returns a string that represents the current object. (Inherited from Object) |
| UpdateJunctionNodeBottomLevelsFromReaches | Method for updating bottom level of junction nodes from surrounding reaches |