EngineNetFactory Methods |
The EngineNetFactory type exposes the following members.
Name | Description | |
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AssignBoundaries |
Assign all boundaries from the BoundaryData object
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AssignOpenBoundaries |
Assign all boundaries from the BoundaryData object
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AssignRainfallRunoff | ||
CreateCover |
Create an engine node cover from the provided ICover
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CreateEngineNetwork(Network, HDParameterData, BoundaryData, CrossSectionData, IDiagnostics) | Obsolete.
Create a new EngineNet stored in EngineNet and
initialise it using the Network, HD parameters and CrossSections.
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CreateEngineNetwork(String, Network, HDParameterData, BoundaryData, CrossSectionData, IDiagnostics) |
Create a new EngineNet stored in EngineNet and
initialise it using the Network, HD parameters and CrossSections.
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CreateNode(ILeapingWeir) |
Create an EngineNodeLeapingWeir from an ILeapingWeir.
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CreateNode(IOutlet) |
Create an EngineNodeOutlet from an IOutlet.
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CreateNode(ISewerJunction) |
Create an EngineSewerJunctionNode from an ISewerJunction.
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CreateNode(IStructureNode) |
Create an EngineStructureNode from an IStructureNode.
It is assumed that the structure functionality will be added by the user. | |
CreateNode(INode, HDParameterData) |
Create an EngineNode from an INode.
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CreateNodeBasin |
Create an EngineNodeOutlet from an IBasin.
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CreateNodeManhole |
Create an EngineNode from an IManhole.
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
InitializeEngineTime |
Create and initialize the engine time and stores it in the engine net.
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
UpdateJunctionNodeBottomLevelsFromReaches |
Method for updating bottom level of junction nodes from surrounding reaches
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