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ControlStateMachine Methods

The ControlStateMachine type exposes the following members.

Methods
  NameDescription
Public methodActivate
Activate the control state machine
Public methodStatic memberCreateSimpleControl
Create a simple control that at every time step applies the specified action.
Public methodCreateState
Create a new state, add it to the state machine and return it.
Public methodDeactivate
Deactivate the control state machine
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetOrCreateAction
Get action with id, or create it if it does not exist
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodInitialize
Initialize state machine
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodReplaceAction
Replace one action with a new action, updating the Actions list and also the action in all states.
Public methodReset
Reset the state machine and all the states.
Public methodSetGlobalStateTransitionTable
Set the same transition table to all states
Public methodSetStateTransitionTable
Set the same transition table to all states
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUpdate
Update control state machine for the given time interval
Public methodUpdateStateAction
Update action of a state.

Both the state and the action must be part of this control, i.e. in the list of States and Actions respectively.

Public methodValidate
Validate state machine and all states.
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See Also