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CrossSectionSlotDecoratorGetCriticalDepth Method (Double, Double, Double)

Note: This API is now obsolete.

Gets the Critical depth for a given discharge - [m3/s] The critical depth is the depth where the flow changes from supercritical to subcritical flow. MU version for Closed Irregular cross sections.

Namespace:  DHI.Mike1D.CrossSectionModule
Assembly:  DHI.Mike1D.CrossSectionModule (in DHI.Mike1D.CrossSectionModule.dll) Version: 19.0.0.0 (11.1.1.1111)
Syntax
[ObsoleteAttribute("Deprecated MU functionality. Enable usage by setting mike1DData.HDParameters.Options.MUNaturalCriticalDepth")]
public double GetCriticalDepth(
	double discharge,
	double depth,
	double flowArea
)

Parameters

discharge
Type: SystemDouble

[Missing <param name="discharge"/> documentation for "M:DHI.Mike1D.CrossSectionModule.CrossSectionSlotDecorator.GetCriticalDepth(System.Double,System.Double,System.Double)"]

depth
Type: SystemDouble
Current depth, used to calculate a general wave speed
flowArea
Type: SystemDouble
Current flowarea, used to calculate a general wave speed

Return Value

Type: Double

[Missing <returns> documentation for "M:DHI.Mike1D.CrossSectionModule.CrossSectionSlotDecorator.GetCriticalDepth(System.Double,System.Double,System.Double)"]

Remarks
Should not depend on current depth and current flowarea?!?
See Also