ZLocation Class |
Namespace: DHI.Mike1D.Generic
The ZLocation type exposes the following members.
Name | Description | |
---|---|---|
![]() | ZLocation(ILocation) |
Create a ZLocation from an ILocation, setting a default Z value
|
![]() | ZLocation(String, Double) |
Create a ZLocation
|
Name | Description | |
---|---|---|
![]() | Chainage |
Chainage.
Unit: [m]
(Inherited from Location.) |
![]() | ExtensionData |
Data from an extended DataContract not recognized here
(Inherited from Location.) |
![]() | ID |
Identification name
(Inherited from Location.) |
![]() | Z |
Gets and sets the z-coordinate
|
Name | Description | |
---|---|---|
![]() | Clone |
Returns a deep clone of this object
|
![]() | CompareTo |
Compares two ILocations. First id is compared, secondly chainage.
This can be used to sort the ILocations, first alphabetically, secondly
by chainage.
(Inherited from Location.) |
![]() | Equals(Object) | (Inherited from Location.) |
![]() | Equals(ILocation) |
Indicates whether the current object is equal to another object of the same type.
The Location chainage must be within LOCATION_EQUAL_TOLERANCE.
(Inherited from Location.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | FromString |
This method is made to get back from a Location.ToString(). It is therefor very important that any
changes in ToString are reflected in this method.
(Inherited from Location.) |
![]() | GetHashCode |
Serves as a hash function for a particular type.
(Inherited from Location.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | IDCompareTo |
Compare the ID with the others ID.
(Inherited from Location.) |
![]() | IDEquals(ILocation) |
Check if the ID equals the others ID
(Inherited from Location.) |
![]() | IDEquals(ILocationSpan) |
Check if the ID equals the others ID, case ignored (culture invariant)
(Inherited from Location.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString |
This method os important when creating a node id from a location. It is important to
act in _chainage == Constants.DELETEVALUE since this is how rivers are connected to pipes.
(Inherited from Location.) |
![]() | ToStringInUserUnits |
Gives the textual representation of the string in user units.
(Inherited from Location.) |
Name | Description | |
---|---|---|
![]() | _chainage |
Position along the reach.
(Inherited from Location.) |
![]() | _id | Identification name (Inherited from Location.) |
Name | Description | |
---|---|---|
![]() | ChainageAsDiagnosticsValue |
Get chainage as DiagnosticsValue (includes unit)
(Defined by GenericExtensions.) |
![]() | ChainageEquals(Double) | Overloaded.
Returns true if the chainage equals, withing LOCATION_EQUAL_TOLERANCE (Defined by GenericExtensions.) |
![]() | ChainageEquals(Double, Double) | Overloaded.
Returns true if the chainage equals, withing tolerance
(Defined by GenericExtensions.) |