Location Class |
Namespace: DHI.Mike1D.Generic
The Location type exposes the following members.
Name | Description | |
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Location |
Constructor
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Location(String, Double) |
Constructor
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Name | Description | |
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Chainage |
Chainage.
Unit: [m]
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ExtensionData |
Data from an extended DataContract not recognized here
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ID |
Identification name
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Name | Description | |
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CalculateRatio |
Calculate the ratio of the inter Location position in between the
start (sc) and end (ec) locations, such that
v = (1-ratio)*v_sc + ratio*v_ec | |
Clone |
Returns a deep clone of this object
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CompareTo |
Compares two ILocations. First id is compared, secondly chainage.
This can be used to sort the ILocations, first alphabetically, secondly
by chainage.
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CreateSpanAroundLocation |
Create a LocationSpan around the given location, that
goes startDist up and endDist down from the chainage of the location.
Span will go from location.Chainage-startDist to location.Chainage+endDist.
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Equals(Object) | (Overrides ObjectEquals(Object).) | |
Equals(ILocation) |
Indicates whether the current object is equal to another object of the same type.
The Location chainage must be within LOCATION_EQUAL_TOLERANCE.
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Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
FromString |
This method is made to get back from a Location.ToString(). It is therefor very important that any
changes in ToString are reflected in this method.
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GetHashCode |
Serves as a hash function for a particular type.
(Overrides ObjectGetHashCode.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
IDCompareTo |
Compare the ID with the others ID.
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IDEquals(ILocation) |
Check if the ID equals the others ID
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IDEquals(ILocationSpan) |
Check if the ID equals the others ID, case ignored (culture invariant)
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString |
This method os important when creating a node id from a location. It is important to
act in _chainage == Constants.DELETEVALUE since this is how rivers are connected to pipes.
(Overrides ObjectToString.) | |
ToStringInUserUnits |
Gives the textual representation of the string in user units.
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Name | Description | |
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ChainageAsDiagnosticsValue |
Get chainage as DiagnosticsValue (includes unit)
(Defined by GenericExtensions.) | |
ChainageEquals(Double) | Overloaded.
Returns true if the chainage equals, withing LOCATION_EQUAL_TOLERANCE (Defined by GenericExtensions.) | |
ChainageEquals(Double, Double) | Overloaded.
Returns true if the chainage equals, withing tolerance
(Defined by GenericExtensions.) |