ControlStateMachine Methods |
The ControlStateMachine type exposes the following members.
Name | Description | |
---|---|---|
![]() ![]() | CreateSimpleControl | |
![]() | CreateState | |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetOrCreateAction | |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Initialize | |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ReplaceAction | |
![]() | Reset | |
![]() | SetGlobalStateTransitionTable | |
![]() | SetStateTransitionTable | |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Update | |
![]() | UpdateStateAction | |
![]() | Validate |