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ControlStateMachine Class

Inheritance Hierarchy
SystemObject
  DHI.Mike1D.ControlModuleControlStateMachine

Namespace:  DHI.Mike1D.ControlModule
Assembly:  DHI.Mike1D.ControlModule (in DHI.Mike1D.ControlModule.dll) Version: 18.0.0.0 (11.1.1.1111)
Syntax
C#
public class ControlStateMachine

The ControlStateMachine type exposes the following members.

Constructors
  NameDescription
Public methodControlStateMachine
Initializes a new instance of the ControlStateMachine class
Public methodControlStateMachine(Boolean)
Initializes a new instance of the ControlStateMachine class
Public methodControlStateMachine(String)
Initializes a new instance of the ControlStateMachine class
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Properties
Methods
  NameDescription
Public methodStatic memberCreateSimpleControl
Public methodCreateState
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetOrCreateAction
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodInitialize
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodReplaceAction
Public methodReset
Public methodSetGlobalStateTransitionTable
Public methodSetStateTransitionTable
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUpdate
Public methodUpdateStateAction
Public methodValidate
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See Also