| Action | Action that state implements |
| ActivationTime | Activation time is the time when this action was activated. Reset when this action becomes active AFTER another action (ie not reset if this action is re-activated after BlockTime expires. |
| BlockTime | If > 0, then this state is active for at least BlockTime. |
| BlockTimeBegin | |
| StrategyId |
Id of control strategy
This is handled to the controlled item when the state is active, and can be reported in result files |
| TransitionTable |
State transition table, list of state transitions defining
any state change.
Use SetStateTransitionTable(State, StateTransitionTable) to update. |
| TransitionTableIndex | Index into _transitionTables |
| UseBlockTimeStep |
When true: After block-time has expired, if this state continues to be active,
a new period of blocking is initiated, so this state will be active for yet
another BlockTime period. State changes will only be evaluated
every BlockTime period.
When false: After block time has expired, at any time can the state change. |