State Properties

Properties

Action Action that state implements
ActivationTime Activation time is the time when this action was activated. Reset when this action becomes active AFTER another action (ie not reset if this action is re-activated after BlockTime expires.
BlockTime If > 0, then this state is active for at least BlockTime.
BlockTimeBegin 
StrategyId Id of control strategy

This is handled to the controlled item when the state is active, and can be reported in result files

TransitionTable State transition table, list of state transitions defining any state change.

Use SetStateTransitionTable(State, StateTransitionTable) to update.

TransitionTableIndex Index into _transitionTables
UseBlockTimeStep When true: After block-time has expired, if this state continues to be active, a new period of blocking is initiated, so this state will be active for yet another BlockTime period. State changes will only be evaluated every BlockTime period.

When false: After block time has expired, at any time can the state change.

See Also