StateUseBlockTimeStep Property |
When true: After block-time has expired, if this state continues to be active,
a new period of blocking is initiated, so this state will be active for yet
another
BlockTime period. State changes will only be evaluated
every BlockTime period.
When false: After block time has expired, at any time can the
state change.
Namespace:
DHI.Mike1D.ControlModule
Assembly:
DHI.Mike1D.ControlModule (in DHI.Mike1D.ControlModule.dll) Version: 19.0.0.0 (11.1.1.1111)
Syntax public bool UseBlockTimeStep { get; set; }
Public Property UseBlockTimeStep As Boolean
Get
Set
public:
property bool UseBlockTimeStep {
bool get ();
void set (bool value);
}
Property Value
Type:
BooleanSee Also