StateUseBlockTimeStep Property
When true: After block-time has expired, if this state continues to be active,
a new period of blocking is initiated, so this state will be active for yet
another
BlockTime period. State changes will only be evaluated
every BlockTime period.
When false: After block time has expired, at any time can the
state change.
Namespace: DHI.Mike1D.ControlModuleAssembly: DHI.Mike1D.ControlModule (in DHI.Mike1D.ControlModule.dll) Version: 24.0.0.0 (11.1.1.1111)
public bool UseBlockTimeStep { get; set; }
Property Value
Boolean