StateUseBlockTimeStep Property

When true: After block-time has expired, if this state continues to be active, a new period of blocking is initiated, so this state will be active for yet another BlockTime period. State changes will only be evaluated every BlockTime period.

When false: After block time has expired, at any time can the state change.

Definition

Namespace: DHI.Mike1D.ControlModule
Assembly: DHI.Mike1D.ControlModule (in DHI.Mike1D.ControlModule.dll) Version: 24.0.0.0 (11.1.1.1111)
C#
public bool UseBlockTimeStep { get; set; }

Property Value

Boolean

See Also