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NodeCoverSpillingSpillingWaterLevel Property

For spilling covers, spilling starts at this water level. Usually ground level plus a non-zero buffer pressure

Namespace:  DHI.Mike1D.Engine
Assembly:  DHI.Mike1D.Engine (in DHI.Mike1D.Engine.dll) Version: 19.0.0.0 (11.1.1.1111)
Syntax
public double SpillingWaterLevel { get; set; }

Property Value

Type: Double
See Also