NodeCoverSpillingSpillingWaterLevel Property
For spilling covers, spilling starts at this water level. Usually ground level plus a non-zero buffer pressure
Namespace: DHI.Mike1D.EngineAssembly: DHI.Mike1D.Engine (in DHI.Mike1D.Engine.dll) Version: 24.0.0.0 (11.1.1.1111)
public double SpillingWaterLevel { get; set; }
Property Value
Double