PriorityQueue<T> Class |
You can update an element in the priority queue, thereby reposition it in the queue. Save the PriorityQueue<T> .Node returned by Enqueue(T), and updated the value by setting the Value.
In cases where priority value equals, it does first-in-first-out.
Performance: It has O(log(n)) enqueueing, dequeueing and updating of key.
Namespace: DHI.Mike1D.Generic
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The PriorityQueue<T> type exposes the following members.
Name | Description | |
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![]() | PriorityQueue<T>() |
Create a priority queue using the default comparer for the T.
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![]() | PriorityQueue<T>(IComparer<T>) |
Create a priority queue and use the provided comparer for the keys.
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Name | Description | |
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![]() | Count |
Current number of elements in queue
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![]() | First |
Take a look at the first element in the queue, without dequeue'ing
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![]() | FirstNode |
Take a look at the first element in the queue, without dequeue'ing,
returning the priority key node
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Name | Description | |
---|---|---|
![]() | Clear |
Clears and empties queue.
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![]() | Dequeue |
Take the first element out of the queue and return it. the first
element is the one with the largest key.
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![]() | Enqueue |
Add a new element to the queue, with the given priority
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![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToArray |
Copies the elements of the priority queue to a new array,
sorts it and returns it in priority order.
This is an O(n log(n)) operation |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |