EngineReachMap Class | 
If storing a large amount of data in each span, consider instead one of the NetworkDataT classes. This class is a light-weight version of the NetworkDataT implementation.
It does fast lookup in a dictionary of span-id's, containing a list of spans for each id, and it does linear searching in the chainages.
Namespace: DHI.Mike1D.Engine
The EngineReachMap type exposes the following members.
| Name | Description | |
|---|---|---|
| EngineReachMap | Initializes a new instance of the EngineReachMap class  | 
| Name | Description | |
|---|---|---|
| Add(String, EngineReach) | 
            Add to map
              | |
| Add(ILocationSpan, EngineReach) | 
            Add to map
              | |
| Equals | Determines whether the specified object is equal to the current object.  (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.  (Inherited from Object.) | |
| Find(String) | 
            Find data based on the provided reach id. 
            If more than span exist with the same reachId, the first found is returned.
              | |
| Find(ILocation) | 
            Find data based on the provided location. 
             It will first search without chainage tolerance, and if none found, search using tolerance of LOCATION_EQUAL_TOLERANCE.  | |
| Find(ILocation, Double) | 
            Find data based on the provided location. 
              | |
| FindAll | 
            Find data based on the provided location. 
              | |
| GetHashCode | Serves as the default hash function.   (Inherited from Object.) | |
| GetType | Gets the Type of the current instance.  (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object.  (Inherited from Object.) | |
| Sort | 
            Sort reaches with the same name on start chainage
              | |
| ToString | Returns a string that represents the current object.  (Inherited from Object.) |