EngineReachMap Class |
If storing a large amount of data in each span, consider instead one of the NetworkDataT classes. This class is a light-weight version of the NetworkDataT implementation.
It does fast lookup in a dictionary of span-id's, containing a list of spans for each id, and it does linear searching in the chainages.
Namespace: DHI.Mike1D.Engine
The EngineReachMap type exposes the following members.
Name | Description | |
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EngineReachMap | Initializes a new instance of the EngineReachMap class |
Name | Description | |
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Add(String, EngineReach) |
Add to map
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Add(ILocationSpan, EngineReach) |
Add to map
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
Find(String) |
Find data based on the provided reach id.
If more than span exist with the same reachId, the first found is returned.
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Find(ILocation) |
Find data based on the provided location.
It will first search without chainage tolerance, and if none found, search using tolerance of LOCATION_EQUAL_TOLERANCE. | |
Find(ILocation, Double) |
Find data based on the provided location.
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FindAll |
Find data based on the provided location.
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GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
Sort |
Sort reaches with the same name on start chainage
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ToString | Returns a string that represents the current object. (Inherited from Object.) |