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EngineNetFactory Class

Factory Class for creating engine classes.

NOTE: This should be the only component depending on the dataaccess components, especially the NetworkDataAccess classes.

If desired, this can be moved to another project, to remove dependencies from EngineNetwork to DataAccess components.

Inheritance Hierarchy

Namespace:  DHI.Mike1D.Engine
Assembly:  DHI.Mike1D.Engine (in DHI.Mike1D.Engine.dll) Version: 19.0.0.0 (11.1.1.1111)
Syntax
public class EngineNetFactory

The EngineNetFactory type exposes the following members.

Constructors
  NameDescription
Public methodEngineNetFactory
Initializes a new instance of the EngineNetFactory class
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Properties
  NameDescription
Public propertyAdditionalData
Public propertyEngineNet
The created EngineNet
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Methods
  NameDescription
Public methodAssignBoundaries
Assign all boundaries from the BoundaryData object
Public methodAssignOpenBoundaries
Assign all boundaries from the BoundaryData object
Public methodAssignRainfallRunoff
Public methodStatic memberCreateCover
Create an engine node cover from the provided ICover
Public methodCreateEngineNetwork(Network, HDParameterData, BoundaryData, CrossSectionData, IDiagnostics) Obsolete.
Create a new EngineNet stored in EngineNet and initialise it using the Network, HD parameters and CrossSections.
Public methodCreateEngineNetwork(String, Network, HDParameterData, BoundaryData, CrossSectionData, IDiagnostics)
Create a new EngineNet stored in EngineNet and initialise it using the Network, HD parameters and CrossSections.
Public methodStatic memberCreateNode(ILeapingWeir)
Create an EngineNodeLeapingWeir from an ILeapingWeir.
Public methodStatic memberCreateNode(IOutlet)
Create an EngineNodeOutlet from an IOutlet.
Public methodStatic memberCreateNode(ISewerJunction)
Public methodStatic memberCreateNode(IStructureNode)
Create an EngineStructureNode from an IStructureNode.

It is assumed that the structure functionality will be added by the user.

Public methodStatic memberCreateNode(INode, HDParameterData)
Create an EngineNode from an INode.
Public methodStatic memberCreateNodeBasin
Create an EngineNodeOutlet from an IBasin.
Public methodStatic memberCreateNodeManhole
Create an EngineNode from an IManhole.
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodInitializeEngineTime
Create and initialize the engine time and stores it in the engine net.
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodStatic memberUpdateJunctionNodeBottomLevelsFromReaches
Method for updating bottom level of junction nodes from surrounding reaches
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See Also