State Properties |
The State type exposes the following members.
Name | Description | |
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Action |
Action that state implements
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ActivationTime |
Activation time is the time when this action was activated. Reset when this action becomes active
AFTER another action (ie not reset if this action is re-activated after BlockTime expires.
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BlockTime |
If > 0, then this state is active for at least BlockTime.
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BlockTimeBegin | ||
StrategyId |
Id of control strategy
This is handled to the controlled item when the state is active, and can be reported in result files | |
TransitionTable |
State transition table, list of state transitions defining
any state change.
Use SetStateTransitionTable(State, StateTransitionTable) to update. | |
UseBlockTimeStep |
When true: After block-time has expired, if this state continues to be active,
a new period of blocking is initiated, so this state will be active for yet
another BlockTime period. State changes will only be evaluated
every BlockTime period.
When false: After block time has expired, at any time can the state change. |