StructureOutlet Class |
Namespace: DHI.Mike1D.NetworkDataAccess
The StructureOutlet type exposes the following members.
Name | Description | |
---|---|---|
StructureOutlet | Initializes a new instance of the StructureOutlet class |
Name | Description | |
---|---|---|
GroundLevel |
Level of ground at the node.
Unit: [m]
Default: 0
(Inherited from Outlet.) | |
HeadLossParameterSet |
Head loss parameters for this particular node.
(Inherited from Node.) | |
Id |
Node textual identification
(Inherited from Node.) | |
PressureReachNodeType |
Type of pressure reach node, used for pressurized sections of the network.
Default: None
(Inherited from Node.) | |
PressureReachTailCrestLevel |
Minimum water level in the outflow from pressurized sections, and hence also minimum water level in the pressurized section
(Inherited from Node.)Only applicable when PressureReachNodeType is Tail. Unit: [m] | |
XCoordinate |
X-coordinate
Unit: [m]
Default: Constants.DOUBLE_DELETE_VALUE
(Inherited from Node.) | |
YCoordinate |
Y-coordinate
Unit: [m]
Default: Constants.DOUBLE_DELETE_VALUE
(Inherited from Node.) |
Name | Description | |
---|---|---|
CompareTo | Compares the current instance with another object of the same type and returns an integer that indicates whether the current instance precedes, follows, or occurs in the same position in the sort order as the other object. (Inherited from Node.) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Validate |
Validate the node
(Inherited from Node.) |