Mike1DController Methods |
The Mike1DController type exposes the following members.
Name | Description | |
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ChangeControllerState |
Change the state of the controller. Also triggers the ControllerEvent (Inherited from AbstractMike1DController.) | |
DoFinish |
Finish and clean up
(Overrides AbstractMike1DControllerDoFinish.) | |
DoInitialize |
Initialize the engine. Initialize sets up the engine net. When done, the EngineNet
will be ready to inform on what data is available
(Overrides AbstractMike1DControllerDoInitialize(IDiagnostics).) | |
DoPrepare |
Prepare the engine. This is called just before run is called.
(Overrides AbstractMike1DControllerDoPrepare.) | |
DoPrepareBoundaryData |
Prepares boundary data.
| |
DoPrepareCatchmentResultFiles |
Prepares catchment result files.
| |
DoPrepareDiagnostics |
Prepares runtime diagnostics.
| |
DoPrepareLTSModule |
Prepares LTS module.
| |
DoPrepareResultFileFolder |
Prepares result file folder.
| |
DoRun |
Run the engine to end of simulation.
(Overrides AbstractMike1DControllerDoRun.) | |
DoRunUntil |
Run the engine to specified end time.
(Overrides AbstractMike1DControllerDoRunUntil(DateTime).) | |
DoStopSimulation |
Calling this function will end the simulation after the current timestep has been completed
(Overrides AbstractMike1DControllerDoStopSimulation.) | |
DoValidate |
Validate that the Controller does not have any errors/warnings
(Overrides AbstractMike1DControllerDoValidate.) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
Finish |
Finish and clean up.
(Inherited from AbstractMike1DController.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetLTSResultSpecifications |
Produces LTS result specification.
| |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Initialize |
Initialize the engine. Initialize sets up the engine net. When done, the EngineNet
will be ready to inform on what data is available
(Inherited from AbstractMike1DController.) | |
InitTimings | Initiate timings (Overrides AbstractMike1DControllerInitTimings.) | |
InvokeControllerProgressEvent |
Call to invoke a progress event
(Inherited from AbstractMike1DController.) | |
IsInActiveState |
Returns true if the controller is in an active
state and currently executing.
(Inherited from AbstractMike1DController.) | |
Load(IConnection) |
Creates a Mike1DController and loads the setup.
The setup is loaded with all default parameters.
In case of errors when loading the setup, a Mike1DException is thrown. Errors can be examined by extracting the IDiagnostics object stored in Data using string key "Diagnostics". | |
Load(IConnection, IDiagnostics) |
Creates a Mike1DController and loads the setup.
The setup is loaded with all default parameters
| |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
Open |
Open the file specified by the connection.
| |
Prepare |
Prepare the engine. This is called just before run is called. I will
set the initial state (initial conditions), open output files etc.
(Inherited from AbstractMike1DController.) | |
RaiseControllerFailedEvent |
Put controller in a failed state, and issue a failed event on ControllerEvent (Inherited from AbstractMike1DController.) | |
RaiseSpecialEvent |
Trigger a custom special event
(Inherited from AbstractMike1DController.) | |
ReadStartStates |
Read the controller start state.
It is in a method to let the Mike1DControllerEM objects skip this part
| |
ReadState |
Reading starting state of a MIKE 1D controller from a state file.
Used when a reader is already defined - could ex. be used to read the starting state of DA ensemble member
| |
Run |
Run the engine
(Inherited from AbstractMike1DController.) | |
RunManual |
Must be called when running the engine manually, timestep by timestep, i.e. when not using the
Run or RunUntil(DateTime) methods.
(Inherited from AbstractMike1DController.)This is required for correctly transferring the engine to the run state before taking the time step. | |
RunUntil |
Run the engine until endTime.
(Inherited from AbstractMike1DController.)endTime should not exceed the simulation end time. | |
SetupStateWriting |
Setup writing of the controller state.
It is in a method to let the Mike1DControllerEM objects skip this part
| |
StopSimulation |
Calling this function will end the simulation after the current timestep has been completed
(Inherited from AbstractMike1DController.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Validate |
Validate that the Controller/data access modules does not have any errors/warnings.
Can be called before Initialize(IDiagnostics).
(Inherited from AbstractMike1DController.) | |
WriteState |
Writing current state of a MIKE 1D controller to a state file.
Used when a writer is already defined - could ex. be used to write the DA ensemble member
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Name | Description | |
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CanWriteHtmlSummary |
Check if controller is in a state to write HTML summary
(Defined by ControllerExtensions.) |