ProxyUtil Methods |
The ProxyUtil type exposes the following members.
Name | Description | |
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetProxy |
Get a proxy for generic/global data
Provides proxy functionality for all Modules in the engineNet
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GetProxy(EngineNode) |
Get a proxy for the node
Provides proxy functionality for all Modules in the engineNet
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GetProxy(EngineReach) |
Get a proxy for the reach, covering a number of gridpoints
Provides proxy functionality for all Modules in the engineNet
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GetProxy(EngineReach, Int32) |
Get a proxy for the gridpoint in the reach
Provides proxy functionality for all Modules in the engineNet
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GetProxyReachGeneric |
Get a proxy for the reach, generic data (not gridpoint associated).
Provides proxy functionality for all Modules in the engineNet
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Getter(IQuantity) | Returns an IVectorGetterT for quantity. It returns the first quantity of that type that is offered, and null if the quantity is not offered. | |
Getter(EngineNode, IQuantity) | Returns an FuncTResult for the node and quantity. It returns the first quantity of that type that is offered, and null if the quantity is not offered. | |
Getter(EngineReach, IQuantity) | Returns an IVectorGetterT for the node and quantity. It returns the first quantity of that type that is offered, and null if the quantity is not offered. | |
Getter(IQuantity, IElementSetDefinition) | Returns an IVectorGetterT for quantity. Also returns an IElementSetDefinition specifying where each element value belongs to. It returns the first quantity of that type that is offered, and null if the quantity is not offered. | |
Getter(EngineReach, IQuantity, Int32) | Returns an IVectorGetterT for the reach and quantity. Also returns an indexList with indices of gridpoints in reach where each element value belongs to. It returns the first quantity of that type that is offered, and null if the quantity is not offered. | |
Getter(EngineReach, Int32, IQuantity) | Returns an FuncTResult for the gridpoint and quantity. It returns the first quantity of that type that is offered, and null if the quantity is not offered. | |
Getter(EngineReach, IQuantity, Int32, IQuantity) | Returns an IVectorGetterT for the reach and quantity. Also returns an indexList with indices of gridpoints in reach where each element value belongs to. It returns the first quantity of that type that is offered, and null if the quantity is not offered. | |
GetterReachGeneric | Returns an IVectorGetterT for generic data on the reach and quantity. Also returns an IElementSetDefinition specifying where each element value belongs to. It returns the first quantity of that type that is offered, and null if the quantity is not offered. | |
GetterRechGeneric | Returns an IVectorGetterT for generic data on the reach and quantity. It returns the first quantity of that type that is offered, and null if the quantity is not offered. | |
Getters | Returns a set of FuncTResult for the gridpoint and quantity. We can return several quantities with the same id (usually they will differ in their description). If the quantity is not offerent, an empty list is returned. | |
GettersFraction | Returns a set of FuncTResult for the gridpoint and quantity. We can return several quantities with the same id (usually they will differ in their description). If the quantity is not offerent, an empty list is returned. | |
GetterUnboxed(EngineNode, IQuantity) | Obsolete. Returns an FuncTResult for the node and quantity. It returns the first quantity of that type that is offered, and null if the quantity is not offered. | |
GetterUnboxed(EngineReach, Int32, IQuantity) | Obsolete. Returns an FuncTResult for the gridpoint and quantity. It returns the first quantity of that type that is offered, and null if the quantity is not offered. | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
Setter(IQuantity) | Returns an IDoubleVectorGetSet for quantity. It returns the first quantity of that type that is offered, and null if the quantity is not offered. | |
Setter(EngineNode, IQuantity) | Returns an IDoubleGetSet for the node and quantity. It returns the first quantity of that type that is offered, and null if the quantity is not offered. | |
Setter(EngineReach, IQuantity) | Returns an IDoubleVectorGetSet for the node and quantity. It returns the first quantity of that type that is offered, and null if the quantity is not offered. | |
Setter(IQuantity, IElementSetDefinition) | Returns an IDoubleVectorGetSet for quantity. Also returns an IElementSetDefinition specifying where each element value belongs to. It returns the first quantity of that type that is offered, and null if the quantity is not offered. | |
Setter(EngineReach, IQuantity, Int32) | Returns an IDoubleVectorGetSet for the reach and quantity. Also returns an indexList with indices of gridpoints in reach where each element value belongs to. It returns the first quantity of that type that is offered, and null if the quantity is not offered. | |
Setter(EngineReach, Int32, IQuantity) | Returns an IDoubleGetSet for the gridpoint and quantity. It returns the first quantity of that type that is offered, and null if the quantity is not offered. | |
SetterReachGeneric | Returns an IDoubleVectorGetSet for generic data on the reach and quantity. Also returns an IElementSetDefinition specifying where each element value belongs to. It returns the first quantity of that type that is offered, and null if the quantity is not offered. | |
SetterRechGeneric | Returns an IDoubleVectorGetSet for generic data on the reach and quantity. It returns the first quantity of that type that is offered, and null if the quantity is not offered. | |
SourcePoint(EngineNode, IQuantity) | Returns an ISourcePoint for the node and quantity. It returns the first quantity of that type that is offered, and null if the quantity is not offered. | |
SourcePoint(EngineReach, Int32, IQuantity) | Returns an ISourcePoint for the gridpoint and quantity. It returns the first quantity of that type that is offered, and null if the quantity is not offered. | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |