It is using the SimulationWorker to do the actual simulation, so in case the GUI is not required, use instead the SimulationWorker.
public class SimulationLauncher : ISimulationLauncher| SimulationLauncher | Initializes a new instance of the SimulationLauncher class |
| InputFileName | File name of the simulation set up file (.mdb, .gdb or .sim11 file) |
| QuitWhenDone | If true, then the simulation thread will terminate when the simulation ends. If false, then the simulation dialog window will stay open until the user exist the dialog. |
| Silent | When true, run without MIKE 1D GUI. |
| SimulationParameters |
Simulation parameters.
Setting to null is the same as setting all default parameters |
| AddSimulationDoneEvent | Add delegate to SimulationDoneEvent |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) |
| GetHashCode | Serves as the default hash function. (Inherited from Object) |
| GetType | Gets the Type of the current instance. (Inherited from Object) |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) |
| Run | Runs a simulation. If blocking is false, then the simulation runs in a background thread. |
| ToString | Returns a string that represents the current object. (Inherited from Object) |
| SimulationDoneEvent | Simulation done event |
| GuiStarter | Event to start GUI. If null, MIKE 1D runs without GUI |