PluginWriteSteadyIterationsToFile Class

Plugin that enables writing of steady iterations to default HD result file.

Definition

Namespace: DHI.Mike1D.Plugins
Assembly: DHI.Mike1D.Mike1DDataAccess (in DHI.Mike1D.Mike1DDataAccess.dll) Version: 24.0.0.0 (11.1.1.1111)
C#
public class PluginWriteSteadyIterationsToFile : IMike1DPlugin
Inheritance
Object    PluginWriteSteadyIterationsToFile
Implements
IMike1DPlugin

Constructors

PluginWriteSteadyIterationsToFileInitializes a new instance of the PluginWriteSteadyIterationsToFile class

Methods

EqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
FinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
GetHashCodeServes as the default hash function.
(Inherited from Object)
GetTypeGets the Type of the current instance.
(Inherited from Object)
Initialize Initialize plugin, providing arguments from setup, see Arguments

It is at this point possible to modify the MIKE 1D setup.

It is also possible to register for the ControllerCreatedEvent which will give access to the controller at time of creation, usually when starting up the simulation. From the controller you can register for various events using the ControllerEvent.

MemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
ToStringReturns a string that represents the current object.
(Inherited from Object)

See Also