InitialWaterLevel Class

Plugin for adding parameter initial water level conditions

The plugin takes the following parameters: Node = '<nodeId>;<wl>' Location = '<reachId>;<chainage>;<wl>' Span = '<reachId>;<startChainage>;<endChainage>;<wl>'

Definition

Namespace: DHI.Mike1D.Plugins
Assembly: DHI.Mike1D.Mike1DDataAccess (in DHI.Mike1D.Mike1DDataAccess.dll) Version: 24.0.0.0 (11.1.1.1111)
C#
public class InitialWaterLevel : IMike1DPlugin
Inheritance
Object    InitialWaterLevel
Implements
IMike1DPlugin

Example

Plugin is loaded through a .m1da file, (for version 2018) as: [Plugin] AssemblyName = 'DHI.Mike1D.Mike1DDataAccess' ClassName = 'DHI.Mike1D.Plugins.InitialWaterLevel' [Arguments] Node = '90;196.3' Node = '91;0.4;depth' Location = '90l1;57.2876;196.4' Span = '90l1;50;120;196.4' EndSect // Arguments EndSect // Plugin

Constructors

InitialWaterLevelInitializes a new instance of the InitialWaterLevel class

Methods

EqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
FinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
GetHashCodeServes as the default hash function.
(Inherited from Object)
GetTypeGets the Type of the current instance.
(Inherited from Object)
Initialize 
MemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
ToStringReturns a string that represents the current object.
(Inherited from Object)

See Also