public class StateWriteSpecification| StateWriteSpecification | Constructor. |
| EndTime |
End Time, state will not be outputted after this time
Set to MaxValue to write for the entire simulation period. |
| StartTime |
Start Time, first time of state output
Set to MinValue to use start-of-simulation time. To store one state at a specific time, set the StartTime to the time to store the state, and leave TimeStep to zero. |
| TemplateFilePath |
Template file path, used when creating state file names.
Typically it should have the form
If the TemplateFilePath does not contain any placeholder, one is inserted automatically as the last part of the filename. |
| TimeStep |
Timespan between writing of states.
Set to zero to disable writing of state on a regular basis. |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) |
| GetHashCode | Serves as the default hash function. (Inherited from Object) |
| GetType | Gets the Type of the current instance. (Inherited from Object) |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) |
| ToString | Returns a string that represents the current object. (Inherited from Object) |