FloodMapItemCalculatorWlDepthMinMax Class

An item calculator that interpolates values between H points.

Can be used for component concentrations and the likes.

Definition

Namespace: DHI.Mike1D.FloodMap
Assembly: DHI.Mike1D.FloodMap (in DHI.Mike1D.FloodMap.dll) Version: 24.0.0.0 (11.1.1.1111)
C#
public class FloodMapItemCalculatorWlDepthMinMax : IFloodMapItemCalculator
Inheritance
Object    FloodMapItemCalculatorWlDepthMinMax
Implements
IFloodMapItemCalculator

Constructors

Properties

OnlyWetArea If set, only outputs wet areas, dry areas are set to delete value. If not set, dry areas report zero.

Only for water-depth outputs.

Methods

CalculateValues(Single) Calculate values within flood map area
CalculateValues(Single) Calculate values within flood map area
EqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
FinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
GetHashCodeServes as the default hash function.
(Inherited from Object)
GetTypeGets the Type of the current instance.
(Inherited from Object)
Init Initialize item calculator. This usually involves registering which source quantities to process RegisterHQuantity(IQuantity)RegisterQQuantity(IQuantity) and registering the outputs this calculator produces RegisterOutputQuantity(IQuantity)
MemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
ToStringReturns a string that represents the current object.
(Inherited from Object)

Fields

OutputWaterLevel Bool indicating whether to output water level (true) or water depth (false)

See Also