Can be used for component concentrations and the likes.
public class FloodMapItemCalculatorWlDepthMinMax : IFloodMapItemCalculator| FloodMapItemCalculatorWlDepthMinMax(FloodMapCalculator, IQuantity) | Constructor |
| FloodMapItemCalculatorWlDepthMinMax(FloodMapCalculator, IQuantity, IQuantity) | Constructor |
| OnlyWetArea |
If set, only outputs wet areas, dry areas are set to delete value.
If not set, dry areas report zero.
Only for water-depth outputs. |
| CalculateValues(Single) | Calculate values within flood map area |
| CalculateValues(Single) | Calculate values within flood map area |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) |
| GetHashCode | Serves as the default hash function. (Inherited from Object) |
| GetType | Gets the Type of the current instance. (Inherited from Object) |
| Init | Initialize item calculator. This usually involves registering which source quantities to process RegisterHQuantity(IQuantity)RegisterQQuantity(IQuantity) and registering the outputs this calculator produces RegisterOutputQuantity(IQuantity) |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) |
| ToString | Returns a string that represents the current object. (Inherited from Object) |
| OutputWaterLevel | Bool indicating whether to output water level (true) or water depth (false) |