Override the UpdateValues and update all the MinMaxValueContainer's.
Also check out the StatisticsItem, which does something similar, but is based on value-getters and the proxy system, i.e. fully configurable. This class allows for implementing direct access to values, without depending on getters and the proxy system.
public abstract class HDAbstractMinMaxCalculator : EngineDataItemAllArray<MinMaxValueContainer>| HDAbstractMinMaxCalculator | Constructor |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) |
| GetHashCode | Serves as the default hash function. (Inherited from Object) |
| GetType | Gets the Type of the current instance. (Inherited from Object) |
| Init | Init MinMaxValueContainer for relevant nodes and reach grid points |
| InitNodes | Init MinMaxValueContainer for relevant nodes |
| InitReaches | Init MinMaxValueContainer for relevant reaches |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) |
| Prepare |
Prepare data item for simulation, calling
Reset.
(Overrides EngineDataItemAllBase.Prepare) |
| ToString | Returns a string that represents the current object. (Inherited from Object) |