ControlUserFunctionFactory Class

Factory for creating user functions specific for the MIKE 1D engine.

When a ControlData object is not provided, the object can be used for validation purposes. Validation without a ControlData object will not validate if time series and tables has been properly defined.

Definition

Namespace: DHI.Mike1D.ControlModule
Assembly: DHI.Mike1D.ControlModule (in DHI.Mike1D.ControlModule.dll) Version: 24.0.0.0 (11.1.1.1111)
C#
public class ControlUserFunctionFactory : IUserFunctionFactory
Inheritance
Object    ControlUserFunctionFactory
Implements
IUserFunctionFactory

Constructors

ControlUserFunctionFactory Create new factory, without backing control data object.

The factory can only be used for validation purposes, it canNOT be used for actual calculations.

ControlUserFunctionFactory(ControlData) Create new factory, using provided control data object.

Methods

EqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
FinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
GetHashCodeServes as the default hash function.
(Inherited from Object)
GetTypeGets the Type of the current instance.
(Inherited from Object)
MemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
ToStringReturns a string that represents the current object.
(Inherited from Object)
TryCreateUserFunction Main method, creating the control user functions

Fields

BuildInFunctions List of MIKE 1D engine specific functions

See Also