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IStructureSourceBoundary Properties

The IStructureSourceBoundary type exposes the following members.

Properties
  NameDescription
Public propertyBoundaryID
ID of boundary. Used for searching and connecting sources and items, when required. Not used by the engine.
(Inherited from IBoundarySource.)
Public propertyComponents
A list of all components sources attached to the source. Each component may include more than one entry in this list.
(Inherited from IBoundaryWithComponents.)
Public propertyLocation
A list of all Structure ID's associated with this Source. It can be empty, then the source is assumed to be globally valid.
Public propertyModifier
A modifier that you can assign run-time to the setup, to handle e.g. putting noise to the model or in other ways change the value.

Default is null

The value is provided in the engine unit and must be returned in the engine unit.

(Inherited from IBoundarySource.)
Public propertyStructureId
ID of the structure that this boundary connects to
Public propertyStructureSourceBoundaryType
Structure boundary time
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