IStructureSourceBoundary Properties |
The IStructureSourceBoundary type exposes the following members.
Name | Description | |
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BoundaryID |
ID of boundary. Used for searching and connecting sources and items, when required. Not used by the engine.
(Inherited from IBoundarySource.) | |
Components |
A list of all components sources attached to the source. Each component may include more than
one entry in this list.
(Inherited from IBoundaryWithComponents.) | |
Location |
A list of all Structure ID's associated with this Source. It can be empty, then
the source is assumed to be globally valid.
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Modifier |
A modifier that you can assign run-time to the setup, to handle
e.g. putting noise to the model or in other ways change the value.
(Inherited from IBoundarySource.)Default is null The value is provided in the engine unit and must be returned in the engine unit. | |
StructureId |
ID of the structure that this boundary connects to
| |
StructureSourceBoundaryType |
Structure boundary time
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