IStructureSourceBoundary Properties

Properties

BoundaryID ID of boundary. Used for searching and connecting sources and items, when required. Not used by the engine.
(Inherited from IBoundarySource)
Components A list of all components sources attached to the source. Each component may include more than one entry in this list.
(Inherited from IBoundaryWithComponents)
Location A list of all Structure ID's associated with this Source. It can be empty, then the source is assumed to be globally valid.
Modifier A modifier that you can assign run-time to the setup, to handle e.g. putting noise to the model or in other ways change the value.

Default is null

The value is provided in the engine unit and must be returned in the engine unit.


(Inherited from IBoundarySource)
StructureId ID of the structure that this boundary connects to
StructureSourceBoundaryType Structure boundary time

See Also