Mike1DControllerRRCalibrate Methods

Methods

ChangeControllerState Change the state of the controller. Also triggers the ControllerEvent
(Inherited from AbstractMike1DController)
DoFinish Finish and clean up
(Overrides AbstractMike1DControllerDoFinish)
DoInitialize Initialize the engine. Initialize sets up the engine net. When done, the EngineNet will be ready to inform on what data is available
(Overrides AbstractMike1DControllerDoInitialize(IDiagnostics))
DoPrepare Prepare the engine. This is called just before run is called.
(Overrides AbstractMike1DControllerDoPrepare)
DoRun Run the engine
(Overrides AbstractMike1DControllerDoRun)
DoRunUntil Do RunUntil. Virtual method that must be overridden
(Inherited from AbstractMike1DController)
DoStopSimulation Calling this function will end the simulation after the current timestep has been completed
(Overrides AbstractMike1DControllerDoStopSimulation)
DoValidate Validate that the Controller does not have any errors/warnings
(Overrides AbstractMike1DControllerDoValidate)
EqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
FinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
Finish Finish and clean up.
(Inherited from AbstractMike1DController)
GetHashCodeServes as the default hash function.
(Inherited from Object)
GetTypeGets the Type of the current instance.
(Inherited from Object)
Initialize Initialize the engine. Initialize sets up the engine net. When done, the EngineNet will be ready to inform on what data is available
(Inherited from AbstractMike1DController)
InitTimings Initiate timings
(Overrides AbstractMike1DControllerInitTimings)
InvokeControllerProgressEvent Call to invoke a progress event
(Inherited from AbstractMike1DController)
IsInActiveState Returns true if the controller is in an active state and currently executing.
(Inherited from AbstractMike1DController)
MemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
Prepare Prepare the engine. This is called just before run is called. I will set the initial state (initial conditions), open output files etc.
(Inherited from AbstractMike1DController)
RaiseControllerFailedEvent Put controller in a failed state, and issue a failed event on ControllerEvent
(Inherited from AbstractMike1DController)
RaiseSpecialEvent Trigger a custom special event
(Inherited from AbstractMike1DController)
Run Run the engine
(Inherited from AbstractMike1DController)
RunManual Must be called when running the engine manually, timestep by timestep, i.e. when not using the Run or RunUntil(DateTime) methods.

This is required for correctly transferring the engine to the run state before taking the time step.


(Inherited from AbstractMike1DController)
RunUntil Run the engine until endTime.

endTime should not exceed the simulation end time.


(Inherited from AbstractMike1DController)
StopSimulation Calling this function will end the simulation after the current timestep has been completed
(Inherited from AbstractMike1DController)
ToStringReturns a string that represents the current object.
(Inherited from Object)
Validate Validate that the Controller/data access modules does not have any errors/warnings. Can be called before Initialize(IDiagnostics).
(Inherited from AbstractMike1DController)

See Also