EngineNode Methods |
The EngineNode type exposes the following members.
| Name | Description | |
|---|---|---|
| AssignBoundary |
Assign a water level boundary to this node. Only one open boundary type can
be assigned to each node
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| CalculateInfiltrationFluxSuppression |
Slot-like functionality, scaling positive infiltrationFlux below
delh such that infiltrationFlux becomes zero at _engineNode.BottomLevel.
Negative infiltration (water entering node) is left unchanged.
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| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetStorageArea |
Return the storage area for a given water level
Compared to surface area, storage area takes porosity into account
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| GetSurfaceArea |
Return the surface area for a given water level
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| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| IDEquals |
Checks whether the otherId matches this nodes ID.
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| Initialize |
Called in Initialize step
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| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| Prepare |
Called in prepare step
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| SetHeadloss | Obsolete.
Set head loss calculator, for user defined head loss calculations
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| ToString | (Overrides ObjectToString.) | |
| UpdateBottomLevelOfStructureReaches |
Update bottom level of all structure reaches connected to the node
to the same bottom level as the node.
|
| Name | Description | |
|---|---|---|
| IsAutoCreated |
If node is automatically created. This happens when reach start/end connections are based on locations.
(Defined by EngineExtensions.) | |
| IsPressureNode |
Returns true if the engine node is in a pressurized section
(Defined by EngineExtensions.) | |
| IsSpillingNode |
If node is spilling node, i.e. is a volume node, and has a cover that supports spilling
(Defined by EngineExtensions.) | |
| IsStructureOutlet |
Returns true if the engine node is a structure outlet
(Defined by EngineExtensions.) |