EngineNode Methods

Methods

AssignBoundary Assign a water level boundary to this node. Only one open boundary type can be assigned to each node
CalculateInfiltrationFluxSuppression Slot-like functionality, scaling positive infiltrationFlux below delh such that infiltrationFlux becomes zero at _engineNode.BottomLevel. Negative infiltration (water entering node) is left unchanged.
EqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
FinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
GetHashCodeServes as the default hash function.
(Inherited from Object)
GetStorageArea Return the storage area for a given water level Compared to surface area, storage area takes porosity into account
GetSurfaceArea Return the surface area for a given water level
GetTypeGets the Type of the current instance.
(Inherited from Object)
IDEquals Checks whether the otherId matches this nodes ID.
Initialize Called in Initialize step
MemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
Prepare Called in prepare step
SetHeadloss Set head loss calculator, for user defined head loss calculations
Obsolete
ToString Returns a String that represents the current Object.
(Overrides ObjectToString)
UpdateBottomLevelOfStructureReaches Update bottom level of all structure reaches connected to the node to the same bottom level as the node.

Extension Methods

GetWettedAreaBox Calculates the wetted area for the node assuming it is either a box or a cylinger shape.
(Defined by EngineExtensions)
IsAutoCreated If node is automatically created. This happens when reach start/end connections are based on locations.
(Defined by EngineExtensions)
IsPressureNode Returns true if the engine node is in a pressurized section
(Defined by EngineExtensions)
IsSpillingNode If node is spilling node, i.e. is a volume node, and has a cover that supports spilling
(Defined by EngineExtensions)
IsStructureOutlet Returns true if the engine node is a structure outlet
(Defined by EngineExtensions)

See Also