| AssignBoundary | Assign a water level boundary to this node. Only one open boundary type can be assigned to each node |
| CalculateInfiltrationFluxSuppression | Slot-like functionality, scaling positive infiltrationFlux below delh such that infiltrationFlux becomes zero at _engineNode.BottomLevel. Negative infiltration (water entering node) is left unchanged. |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) |
| GetHashCode | Serves as the default hash function. (Inherited from Object) |
| GetStorageArea | Return the storage area for a given water level Compared to surface area, storage area takes porosity into account |
| GetSurfaceArea | Return the surface area for a given water level |
| GetType | Gets the Type of the current instance. (Inherited from Object) |
| IDEquals | Checks whether the otherId matches this nodes ID. |
| Initialize | Called in Initialize step |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) |
| Prepare | Called in prepare step |
| SetHeadloss |
Set head loss calculator, for user defined head loss calculations
|
| ToString |
Returns a String that represents the current Object.
(Overrides ObjectToString) |
| UpdateBottomLevelOfStructureReaches | Update bottom level of all structure reaches connected to the node to the same bottom level as the node. |
| GetWettedAreaBox |
Calculates the wetted area for the node assuming it is either a box or a cylinger shape.
(Defined by EngineExtensions) |
| IsAutoCreated |
If node is automatically created. This happens when reach start/end connections are based on locations.
(Defined by EngineExtensions) |
| IsPressureNode |
Returns true if the engine node is in a pressurized section
(Defined by EngineExtensions) |
| IsSpillingNode |
If node is spilling node, i.e. is a volume node, and has a cover that supports spilling
(Defined by EngineExtensions) |
| IsStructureOutlet |
Returns true if the engine node is a structure outlet
(Defined by EngineExtensions) |